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Grade 10 Notes of Vector || Optional Mathematics

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Vectors represent quantities with both magnitude and direction, written using components xi + yj, with i and j as unit vectors along the axes. The dot (scalar) product gives a·b = |a||b|cosθ or x₁x₂ + y₁y₂, and is used to test perpendicularity when it equals zero. Vector geometry includes midpoint formulas, internal and external section formulas, and the centroid of a triangle expressed as (a + b + c)/3. Common triangle results such as the midpoint theorem, isosceles properties, and the midpoint of the hypotenuse being equidistant from all vertices can be proven neatly using vectors. Quadrilateral theorems like Varignon’s theorem and properties of parallelograms, rectangles, and rhombuses also follow from vector addition. Overall, vectors simplify geometric reasoning by focusing on direction and magnitude instead of lengthy coordinate calculations.

1. REVIEW: INTRODUCTION TO VECTORS

Definition:
1.A vector is a quantity having both magnitude and direction.
2.Examples: displacement, velocity, acceleration, force.

Types of Vectors List

Scalar vs Vector:

QuantityMagnitudeDirectionExamples
ScalarYesNoMass, Time, Distance, Temperature
VectorYesYesDisplacement, Velocity, Force, Acceleration

Direction in Real Life:
1.Airplane flying: velocity has direction and speed.
2.Landing approach: aligns with runway direction.
3.Vector applications: wind flow, river current, GPS navigation.

Position Vector :
1.A position vector represents the location of a point relative to the origin.
2.For point A(x, y), position vector from origin O → OA = xi + yj

Unit Vectors :
1.Unit vectors are vectors of magnitude 1 pointing along coordinate axes.
2.i → along x-axis, |i| = 1
3.j → along y-axis, |j| = 1
4.Used to express vectors in component form

Any Vector :
1.Any vector in 2D can be expressed as a combination of unit vectors:
a = xi + yj
2.x and y are components along x- and y-axes respectively
3.Magnitude → |a| = √(x² + y²)
4.Direction → angle with x-axis θ, tan θ = y/x

2. TYPES OF VECTORS

1.Zero Vector → Magnitude = 0, coordinates (0, 0), no fixed direction.
2.Unit Vector → Magnitude = 1, examples: i, j.
3.Equal Vectors → Same magnitude and same direction.
4.Collinear Vectors → Parallel or anti-parallel vectors.
5.Negative Vector → Same magnitude, opposite direction.
6.Position Vector → Vector from origin to a point.

Applications of Vectors:
1.Navigation and GPS
2.Physics (forces, motion)
3.Engineering structures
4.Games and computer graphics

3. SCALAR (DOT) PRODUCT

Definition:
1.For vectors a and b with angle θ → a · b = |a||b| cos θ
2.Result is scalar.

Geometrical Meaning:
1.a · b = magnitude of a × projection of b on a.
2.If θ = 90° → cos 90° = 0 → a · b = 0 → vectors perpendicular.

Dot Product of Unit Vectors:
1.i · i = 1, j · j = 1
2.i · j = 0, j · i = 0

Component Form:
1.a = (x₁, y₁), b = (x₂, y₂) → a · b = x₁x₂ + y₁y₂

Magnitude of Vector:
1.|a|² = a · a = x₁² + y₁² → |a| = √(x₁² + y₁²)

Angle Between Two Vectors:
1.cos θ = (a · b)/(|a||b|)
2.Maximum when θ = 0°, minimum when θ = 180°

Properties of Dot Product:
1.a · b = b · a
2.a · (b + c) = a · b + a · c
3.(a + b)² = a² + 2 a · b + b²
4.(a − b)² = a² − 2 a · b + b²
5.(a + b)(a − b) = a² − b²

4. VECTOR GEOMETRY

Midpoint Formula:
1.Midpoint of A(a) and B(b) → (a + b)/2

Section Formula:

TypePosition Vector of P
Internal Division (m:n)(m b + n a)/(m + n)
External Division (m:n)(m b − n a)/(m − n)

Centroid of Triangle:
1.Vertices with vectors a, b, c → G = (a + b + c)/3

5. THEOREMS ON TRIANGLES

1.Midpoint Theorem → Line joining midpoints of two sides is parallel to third side and half its length.
2.Isosceles Triangle → Median to base is perpendicular to base.
3.Right Triangle → Midpoint of hypotenuse equidistant from all vertices.

6. QUADRILATERALS AND SEMICIRCLE

1.Varignon’s Theorem → Joining midpoints of quadrilateral forms a parallelogram.
2.Parallelogram → Diagonals bisect each other.
3.Rhombus → Diagonals bisect at 90°.
4.Rectangle → Diagonals are equal.
5.Semicircle Theorem → Angle in semicircle = 90°.

7. IMPORTANT FORMULAS

ConceptFormula
Dot Producta · b = x₁x₂ + y₁y₂ =
Magnitude 
Anglecos θ = (a · b)/(
MidpointM = (a + b)/2
Section (Internal)P = (m b + n a)/(m + n)
Section (External)P = (m b − n a)/(m − n)
CentroidG = (a + b + c)/3

8. IMPORTANT QUESTIONS WITH SOLUTIONS

Question 1: Define scalar product
Solution:
or a · b = |a||b| cos θ → result is scalar

Question 2: If a · b = 0, what can you conclude?
Solution:
or Vectors a and b are perpendicular

Question 3: Find dot product of a = (2,3) and b = (4,−1)
Solution:
or a · b = 2×4 + 3×(−1)
or a · b = 8 − 3 = 5

Question 4: Find magnitude of vector a = (5,12)
Solution:
or |a| = √(5² + 12²)
or |a| = √(25 + 144) = √169 = 13

Question 5: Find angle between a = (1,2) and b = (2,1)
Solution:
or a · b = 1×2 + 2×1 = 4
or |a| = √(1² + 2²) = √5, |b| = √(2² + 1²) = √5
or cos θ = 4/(√5 × √5) = 4/5
or θ = cos⁻¹(4/5)

Question 6: Find midpoint of A(1,3) and B(5,7)
Solution:
or Midpoint = ((1 + 5)/2, (3 + 7)/2) = (3,5)

Question 7: Find position vector dividing A(2,4) and B(8,10) internally in 1:2
Solution:
or P = (1×B + 2×A)/(1+2) = ((8,10) + (4,8))/3 = (12,18)/3 = (4,6)

Question 8: Check if a = (3,4), b = (6,8) are parallel
Solution:
or b = 2a → Vectors are parallel

Question 9: Prove diagonals of parallelogram bisect each other
Solution:
or Midpoints of both diagonals using position vectors → midpoints are same → proved

Question 10: Right triangle → midpoint of hypotenuse equidistant from all vertices
Solution:
or Midpoint M of hypotenuse
or Distances MA, MB, MC = √[(x−xₘ)² + (y−yₘ)²] → equal for all vertices → proved

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